This was my final project for Dr. Sinzinger’s CS4395 Intro to Graphics course. The point of the game is to get the fastest lap-time, which is posted in a high-score table. It features shaders, fractal terrain, .obj model loading, procedural textures, a high-score table, intro screen, lap detection, and lighting. It was written in C++ with OpenGL for rendering and GLEW for handling shaders under windows.
The game had day-night cycles, and shaders for the headlights.
Also fractally generated terrain.